Scaling Design beyond Screens

Scaling Design beyond Screens

building Xordium, HungerBox's in-house design system

building Xordium, HungerBox's in-house design system

The Brief

The Brief

Xordium is a unified design system to standardize UI, speed delivery, and scale design across all HungerBox products.

Xordium is a unified design system to standardize UI, speed delivery, and scale design across all HungerBox products.

The Challenge

The Challenge

Building a system strong enough to handle millions of daily interactions while cleaning up years of UI drift, tech debt, and fragmented design practices.

The Impact

The Impact

30% faster feature delivery
40% Reduction in design-dev churn
95% Improvement in cross-platform consistency

30% faster feature delivery
40% Reduction in design-dev churn
95% Improvement in cross-platform consistency

When growth turned into Chaos

When growth
turned into Chaos

By 2020, HungerBox was everywhere. We weren’t just an app anymore. We had:

  • Consumer apps on iOS and Android

  • Self-ordering kiosks in malls and cafeterias

  • Admin dashboards for corporates

  • Vendor POS machines

  • White-label PWAs for enterprise clients

Each product team was shipping fast. Too fast. Buttons looked different across apps. Colors were inconsistent. Components were coded from scratch in every sprint. Designers were burning out, engineers were duplicating work, and users noticed the subtle cracks in trust.

Our design wasn’t scaling with our business.

By 2020, HungerBox was everywhere. We weren’t just an app anymore. We had:

  • Consumer apps on iOS and Android

  • Self-ordering kiosks in malls and cafeterias

  • Admin dashboards for corporates

  • Vendor POS machines

  • White-label PWAs for enterprise clients

Each product team was shipping fast. Too fast. Buttons looked different across apps. Colors were inconsistent. Components were coded from scratch in every sprint. Designers were burning out, engineers were duplicating work, and users noticed the subtle cracks in trust.

Our design wasn’t scaling with our business.

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The Problem
Beneath UI

The Problem Beneath UI

This wasn’t about aesthetics. It was about efficiency and credibility.

  • Designers were reinventing the wheel with every new feature.

  • Engineers spent weeks rewriting identical components for each platform.

  • PMs couldn’t promise delivery speed with confidence.

  • Users felt a lack of polish that eroded trust in the brand.

This wasn’t about aesthetics. It was about efficiency and credibility.

  • Designers were reinventing the wheel with every new feature.

  • Engineers spent weeks rewriting identical components for each platform.

  • PMs couldn’t promise delivery speed with confidence.

  • Users felt a lack of polish that eroded trust in the brand.

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My Role

My Role

I initiated, designed, and led the creation of Xordium - HungerBox’s in-house design system. My responsibilities:

  • Define foundations (color tokens, typography, spacing, grids)

  • Create components and patterns tested across platforms

  • Partner with engineering to align tokens with code

  • Evangelize adoption across product, ops, and marketing

  • Govern and evolve the system as HungerBox scaled

I initiated, designed, and led the creation of Xordium - HungerBox’s in-house design system. My responsibilities:

  • Define foundations (color tokens, typography, spacing, grids)

  • Create components and patterns tested across platforms

  • Partner with engineering to align tokens with code

  • Evangelize adoption across product, ops, and marketing

  • Govern and evolve the system as HungerBox scaled

Discovery: Mapping the Mess

Discovery:
Mapping the Mess

Before creating, I audited.

  • UI audit → catalogued 100+ variations of buttons, forms, and modals across platforms

  • Interviews with engineers → “Every sprint feels like déjà vu.”

  • Workshops with designers → mapped pain points in handoffs and consistency

  • Stakeholder alignment → leadership bought into the long-term ROI of design systems

The findings were clear: inconsistency wasn’t just annoying - it was costing us time, money, and credibility.

Before creating, I audited.

  • UI audit → catalogued 100+ variations of buttons, forms, and modals across platforms

  • Interviews with engineers → “Every sprint feels like déjà vu.”

  • Workshops with designers → mapped pain points in handoffs and consistency

  • Stakeholder alignment → leadership bought into the long-term ROI of design systems

The findings were clear: inconsistency wasn’t just annoying - it was costing us time, money, and credibility.

We didn't need another style guide,

We didn't need another style guide,

We needed a system!

We needed a system!

Building
Xordium

Building Xordium

We built in layers, not leaps.

1. Foundations

  • Color palette standardized into tokens

  • Typographic scale for hierarchy

  • Grids, spacing, and elevation rules

2. Components

  • Buttons, inputs, modals, cards, menus

  • States (hover, active, disabled)

  • Accessibility baked in from the start

3. Patterns

  • Ordering flows

  • Feedback loops

  • Notifications and error handling

4. Documentation

  • Living site with Figma libraries + coded components

  • Usage guidelines with do’s/don’ts

We built in layers, not leaps.

1. Foundations

  • Color palette standardized into tokens

  • Typographic scale for hierarchy

  • Grids, spacing, and elevation rules

2. Components

  • Buttons, inputs, modals, cards, menus

  • States (hover, active, disabled)

  • Accessibility baked in from the start

3. Patterns

  • Ordering flows

  • Feedback loops

  • Notifications and error handling

4. Documentation

  • Living site with Figma libraries + coded components

  • Usage guidelines with do’s/don’ts

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Driving Adoption: More than just design

Driving Adoption: More than just design

A system unused is a system wasted.

  • Ran training workshops with engineers and designers

  • Set up design review gates to enforce usage

  • Partnered with marketing to sync visual identity across campaigns

  • Created governance process for updates and new requests

Within months, Xordium became the backbone of every HungerBox product.

A system unused is a system wasted.

  • Ran training workshops with engineers and designers

  • Set up design review gates to enforce usage

  • Partnered with marketing to sync visual identity across campaigns

  • Created governance process for updates and new requests

Within months, Xordium became the backbone of every HungerBox product.

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Challenges
along the way

Challenges
along the way

  • Engineering skepticism: “This will slow us down.” → Proved ROI by cutting component build time by 30%.


  • Scope creep: Every team wanted their module standardized immediately. → Prioritized high-use flows first.

  • Maintenance: Design systems never end. Built a versioning framework to handle evolution gracefully.

  • Engineering skepticism: “This will slow us down.” → Proved ROI by cutting component build time by 30%.


  • Scope creep: Every team wanted their module standardized immediately. → Prioritized high-use flows first.

  • Maintenance: Design systems never end. Built a versioning framework to handle evolution gracefully.

Impact of
Xordium

Impact of Xordium

  • 30% faster feature delivery thanks to ready-to-use components

  • Consistent design language across 5+ platforms

  • Scalability: enabled white-label PWAs by switching 10 color tokens

  • Reduced design-to-dev churn → fewer back-and-forths, faster QA

  • Trust: UX complaints around inconsistency dropped significantly

  • 30% faster feature delivery thanks to ready-to-use components

  • Consistent design language across 5+ platforms

  • Scalability: enabled white-label PWAs by switching 10 color tokens

  • Reduced design-to-dev churn → fewer back-and-forths, faster QA

  • Trust: UX complaints around inconsistency dropped significantly

Before Xordium, every sprint started from scratch

Before Xordium, every sprint started from scratch

Now it feels like building, not firefighting

Now it feels like building, not firefighting

Reflection:
Designing Culture, not just components

Reflection:
Designing Culture,
not just components

Xordium wasn’t just a library of buttons. It was a cultural shift.

I learned that design systems succeed only when they bridge design, engineering, and product. They’re not about pixels - they’re about people aligning around shared principles.

For HungerBox, Xordium turned scattered products into a family. For me, it was proof that the best design work often isn’t visible to users - but it shapes every experience they touch.

Xordium wasn’t just a library of buttons. It was a cultural shift.

I learned that design systems succeed only when they bridge design, engineering, and product. They’re not about pixels - they’re about people aligning around shared principles.

For HungerBox, Xordium turned scattered products into a family. For me, it was proof that the best design work often isn’t visible to users - but it shapes every experience they touch.

thank you!
keep exploring

thank you!
keep exploring

let's make something
crazyyy!

Find me here

Bringing ideas

to life,

one product

at a time

Made with 🔥

let's make something
crazyyy!

Find me here

Bringing ideas to life,

one product at a time

Made with 🔥